Apply projection and camera views Learn how to use projection and camera views to get a new perspective on your drawn Draw shapes Learn how to draw OpenGL shapes in your application. Define shapes Learn how to define shapes and why you need to know about faces and winding. Lessons Build an OpenGL ES environment Learn how to set up an Android application to be able to draw OpenGL graphics. Note: Be careful not to mix OpenGL ES 1.x API calls with OpenGLĮS 2.0 methods! The two APIs are not interchangeable and trying to use them together only results inįrustration and sadness. For more information about versions of OpenGL ES, see the The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version Setup, drawing objects, moving drawn elements and responding to touch input. This class walks you through the basics of developing applications that use OpenGL, including OpenGL ES APIs provided by the Android framework offers a set of tools for displaying high-end,Īnimated graphics that are limited only by your imagination and can also benefit from theĪcceleration of graphics processing units (GPUs) provided on many Android devices. Screen, or are venturing into three dimensional graphics, you need to use a different tool. However, if you want more control of what your application draws on
The Android framework provides plenty of standard tools for creating attractive, functional